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en:theoretisches:kurs_trainieren_durch_spiele_2016_07_28 [2019-06-04 12:40] – [With what kinds of games can these groups of abilities be trained?] Admin | — | ||
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- | ====== Workshop: Training through games ====== | ||
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- | held in Moesgaard 2016-07-28 | ||
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- | ===== Which fighting abilities can be differentiated in group fights and how can they be assorted? ===== | ||
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- | Individual (1 person), Teams (2-5 persons) or Groups (3-40 persons) should aquire the following specific competence areas. | ||
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- | * Position / speed (which movements lead to the desired outcome) | ||
- | * Technique (which movements lead to the desired outcome) | ||
- | * perception, decision and communication (what happens and how should I react) | ||
- | * Power Management | ||
- | * Mind-Set (Motivation and initiative, how confident are actions carried out, what mood is adopted) | ||
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- | This results in the following matrix of abilities | ||
- | | ^ position ^ technique ^ decision ^ power ^ mindset ^ | ||
- | ^ Individual | | | | | | ||
- | ^ Teams | | | | | | ||
- | ^ Groups | | | | | | ||
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- | ===== With what kinds of games can these groups of abilities be trained? ===== | ||
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- | * creating controlled situations for individuals (everything except for the individual fight is artificial) | ||
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- | * replication of specific situations (no articifial elements) | ||
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- | * Motivation for specific situations (artificial elements or rouls create specific motivations and situations) | ||
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- | * coupletherapy (to learn to protect your neighbour) | ||
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- | * Orientation im context of the overall situation (no artificial elements) | ||
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