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en:theoretisches:kurs_trainieren_durch_spiele_2016_07_28 [2019-06-04 12:39] – [With what kinds of games can these groups of abilities be trained?] Admin | en:theoretisches:kurs_trainieren_durch_spiele_2016_07_28 [2021-03-30 10:37] (aktuell) – [With what kinds of games can these groups of abilities be trained?] Admin |
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* creating controlled situations for individuals (everything except for the individual fight is artificial) | * creating controlled situations for individuals (everything except for the individual fight is artificial) |
* [[:en:theoretisches:uebungen_spiele#the_winner_stays_on|the winner stays on]] (to train specific techniques ) | * [[:en:theoretisches:uebungen_training#the_winner_stays_on|the winner stays on]] (to train specific techniques ) |
* [[:en:theoretisches:uebungen_spiele#spear_hunting|spear hunting]] (to train specific techniques against two spears) | * [[:en:theoretisches:uebungen_training#spear_hunting|spear hunting]] (to train specific techniques against two spears) |
* [[:en:theoretisches:uebungen_spiele#triangle|triangle]] (to defeat an oponent as a team) | * [[:en:theoretisches:uebungen_training#triangle|triangle]] (to defeat an oponent as a team) |
* replication of specific situations (no articifial elements) | * replication of specific situations (no articifial elements) |
* [[:en:theoretisches:uebungen_spiele#Bottleneck|Bottleneck]] (for bridges, but also as a simulation of sections of a line) | * [[:en:theoretisches:uebungen_spiele#Bottleneck|Bottleneck]] (for bridges, but also as a simulation of sections of a line) |
* [[:en:theoretisches:uebungen_spiele#runnerstorm|runnerstorm]] (to orient and communicate within a group) | * [[:en:theoretisches:uebungen_spiele#runnerstorm|runnerstorm]] (to orient and communicate within a group) |
* [[:en:theoretisches:uebungen_spiele#four_kings|four kings]] (to use distance and space as specific aspects of the fight) | * [[:en:theoretisches:uebungen_spiele#four_kings|four kings]] (to use distance and space as specific aspects of the fight) |
* [[:en:theoretisches:uebungen_spiele#circle_of_dishonor|Circle of dishonour]] (for controlling space and victory strategies for chaos) | * [[:en:theoretisches:uebungen_spiele#circle_of_dishonour|Circle of dishonour]] (for controlling space and victory strategies for chaos) |